Below you'll find tips and strategies for each of the three Guardian classes: Titans, Hunters and Warlocks.
Both the Sentinel Titan and Striker Titan are great choices for PVE and PVP. Here are some tips that could help your beta gameplay.
The Dawnblade and Voidwalker Warlocks pack some serious punches in the beta. Here are some ways you can maximize those punches.
The Arcstrider and Gunslinger are back to their rogue ways in Destiny 2. Here are some neat tips you might have missed.
Whether it be in the flag-capturing playlist of Control or the Defend and Attack playlist of Countdown, here are some tips to improve in Crucible.
A smart weapon loadout is an important aspect of the crucible, and one of the few things that players have full control over.
Equipping a long distance weapon - such as a pulse rifle or scout rifle - can give you an advantage in the open lanes of Midtown, and pairing that with a short-range hand cannon, sidearm, or automatic will give you protection in the close-quarters encounters you’ll run into on Endless Vale.
Players in their super ability will also take bonus damage from your energy primary so be sure to keep that loaded for when you hear the ominous sound of an enemy super activate.
Always travel with at least one teammate. The increased time to kill in the Crucible makes it nearly impossible to win a two versus one combat situation. Travel with the pack and help each other team shoot and it'll be tough for anyone to outgun you.
Getting into the habit of actively watching your health bar - instead of just waiting until it starts flashing red - is one of the most important things you can do.
If you’re at half health or below, immediately bow out of the fight to recover, and try to avoid getting into combat when damaged, and remember that being outnumbered almost always ends up with you waiting to respawn. Pick your battles carefully, and be on the lookout for places to find cover if hurt.
Destiny 2 now lets players interact with objects while simultaneously still being able to defend themselves. In the new mode Countdown, for example, players can now shoot or melee opponents while setting or defusing a charge. In the original Destiny, using a weapon while interacting with an object or reviving a teammate would have cancelled the action.
The timer to revive teammates will actually reset if a player takes damage during the revive process. If you are going to try and revive a teammate, make sure you are in a safe location to prevent being caught in the open.
When Titans equip the Rally Barricade skill, they get a buff that automatically reloads their equipped gun when you take cover behind it.
This works on anyone else on their fireteam who uses the barricade as cover, too, meaning you can keep popping in and out from behind the barricade while holding the trigger to become a stationary turret for as long as the ability is active.
Players no longer have to capture A or C at the beginning of a Control match. It will automatically be captured for you so don't waste time just standing there waiting for nothing to happen!
Only one player needs to be in the control circle to capture a point. Having more than one player doesn't make capturing the point any faster.
The Warlock's healing rift is extremely useful for controlling and defending an area on the map such as Control Point B on Endless Vale, and the damage rift can be vital to give you and your teammates extra firepower while outnumbered.
While each rift helpful on its own, the best use of these abilities is stacking both types on top of each other. Place a healing rift and a damage rift on top of one another to maximize your team's combat ability. A team of Warlocks can coordinate to receive continuous health and damage boosts, making it near impossible for opponents to take a team out.
Classic guns such as the Auto Rifle, Scout Rifle, and Pulse Rifle are making a return in the Destiny 2 Beta but players will also get their hands on a new archetype of gun: the SMG. Each archetype of gun has a very specific use and utility so choosing your main two primaries are essential both in PVE and PVP.
For PVE it is handy to make sure your elemental gun and your power gun are different elements from each other (Arc, Solar, Void). High-level bosses will usually have a elemental shield so having a gun on the ready to match that shield element will allow you to take that enemy down that much faster.
For PVP, elemental guns are extremely important as they do extra damage to players in their super. The elemental damage on the gun does not have to match the element of the super so don't forget to whip that elemental gun out when that Sentinel Titan is charging right at you.
For both PVE and PVP, your weapon loadout should generally consist of a long range gun (Pulse Rifle, Scout Rifle) and either a mid-range gun (Auto Rifle, Hand Cannon) or short range gun (SMG, Sidearm). This will allow you to be covered on all ranges of fights. Don't forget to always try and find ammo for your Power Weapon as these weapons will generally one shot kill your enemies.