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Our player base likes to get into the deep gaming side of an MMO and doesn't really like a light experience. And that gave us ideas of how do we get the ageing MMO player to pick up a compelling games offering when they haven't got the time to dedicate to something like Run escape gold. So we decided to look at a deep casual game model, where those that like an intellectual gaming challenge didn't just go to a casual portal for a 20 minute fix, but experienced something that was perhaps integrated into Run escape or perhaps other MMOs. That gave us the idea for Fun Orb.

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